Product case study · Native pirate game

Skull Sailor

A landscape-native pirate adventure set around Florianopolis, combining full-sail movement, naval combat, forts and a stylized 3D sea.

Product3D Adventure, Naval Combat, Native Game
PlatformsiOS
LanguagesPT-BR, EN
StackSwift, SwiftUI, Metal, Game Design

What Skull Sailor is

Skull Sailor is part of Gerardo Salazar's independent product portfolio. The work joins product strategy, interface design, application engineering and production delivery around a specific operating problem. A landscape-native pirate adventure set around Florianopolis, combining full-sail movement, naval combat, forts and a stylized 3D sea. This page is the stable, crawlable reference for the project; the interactive portfolio contains the visual walkthrough and product media.

How the system is built

The primary technology system uses Swift, SwiftUI, Metal, Game Design. These components support the 3d adventure, naval combat, native game workflow across iOS. The architecture is presented as shipped product evidence: interface states, domain logic, supporting services and public distribution are treated as one operating system rather than separate concept screens.

Explore the live product