Product case study · Native action game

Huntorizon

A dark-fantasy road hunter for iPhone and iPad with procedural encounters, touch movement, ranged combat and a native Swift game runtime.

ProductAction RPG, Procedural Runner, Native Game
PlatformsiOS
LanguagesEN
StackSwift, SwiftUI, SpriteKit, Metal

What Huntorizon is

Huntorizon is part of Gerardo Salazar's independent product portfolio. The work joins product strategy, interface design, application engineering and production delivery around a specific operating problem. A dark-fantasy road hunter for iPhone and iPad with procedural encounters, touch movement, ranged combat and a native Swift game runtime. This page is the stable, crawlable reference for the project; the interactive portfolio contains the visual walkthrough and product media.

How the system is built

The primary technology system uses Swift, SwiftUI, SpriteKit, Metal. These components support the action rpg, procedural runner, native game workflow across iOS. The architecture is presented as shipped product evidence: interface states, domain logic, supporting services and public distribution are treated as one operating system rather than separate concept screens.

Explore the live product