Product case study · Native game

Bun Bandit

A native SwiftUI and Metal recipe runner with touch-first controls, deterministic ingredient goals, StoreKit progression and App Store distribution.

ProductRecipe Runner, Native Game
PlatformsiOS
LanguagesEN, ES, PT-BR, +7
StackSwift, SwiftUI, Metal, StoreKit

What Bun Bandit is

Bun Bandit is part of Gerardo Salazar's independent product portfolio. The work joins product strategy, interface design, application engineering and production delivery around a specific operating problem. A native SwiftUI and Metal recipe runner with touch-first controls, deterministic ingredient goals, StoreKit progression and App Store distribution. This page is the stable, crawlable reference for the project; the interactive portfolio contains the visual walkthrough and product media.

How the system is built

The primary technology system uses Swift, SwiftUI, Metal, StoreKit. These components support the recipe runner, native game workflow across iOS. The architecture is presented as shipped product evidence: interface states, domain logic, supporting services and public distribution are treated as one operating system rather than separate concept screens.

Explore the live product